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it was fun at first. but the insanely slow movement and gathering speed of dwarves just ruined it completely in the long run, coupled with the fact that the faster i generate gold, the faster "calamities" happen which just ammounts to spamming the field with rocks that stunlock my guys so long that half the shit i made despawns. the extra carry capacity when over 300 ore upgrade seems nice, but because of how long they take to gather ore its a fucking nightmare because they just stand there like a jackass for 10-20 seconds while rocks seem to go right for them EVERY GODDAMN TIME.

 

 i feel like a LOT of this could be alleviated by making them take ONE check to gather all the ore they can when they reach one (regardless of how far away the 2nd, 3rd, etc. pieces are) instead of standing there forever doing 10+ individual pickup cooldowns.

also, the hidden upgrades and no information on what unlocks what next is a shit design choice. tell me what i need to unlock the list of gibberished out upgrades. or better yet, just have them unlock ONCE instead of every single reset, so there could be some actual strategy and choice instead of forcing the user to use the same patterns every single game to get the upgrades they want. its unecesarily complicated for no good reason.

I had figured out a strategy that avoids this troubling case where the fun is lost from the game. However why in the world would the game expect you to use 1 specific strategy when it gives no clues or expectations to find it?