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(2 edits)

a fun game overall, I think it'd help a lot if the locked upgrades had "acquire x and y" to unlock text, as-is it's hard to tell when I can't unlock something because I don't have enough of a thing, and if so what thing I need to unlock it


also, since some of the artifacts have downsides, it might be good to have an option to turn them off

I've been thinking about that, whether it's more interesting/fun if the player has to figure out which conditions unlock the upgrades, instead of the game just spelling everything out. Both approaches have pros and cons of course.