for the record, I'm a real-enough person and I was here. the idea has potential, I think if you take the edge off the frequency minigame (it's *really* finicky) and add all that stuff you didn't get to add to the jam version you could have something interesting here
Gamersword
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the canon event example confuses me. it says you can turn a loss into a win, but the first described occurence is still a loss.
other friend wants to climb the rope, and burns a canon event to successfully do so, the problem they gain being that... they can't climb the rope. if a tie for best friend means getting to the top, I don't understand why a win means not being able to climb up, even with a problem.
it's really throwing me off.
I understand where you're coming from, but a run of bad luck against one of those turn-skipping pirates or getting the wrong ally stunned can lose you the run on the spot. the only counterplay available is to hope you can get that one trinket that makes you immune, and you otherwise have no real solution or strategy to stop it
The fact that starpaths don't have checkpoints within them makes completing them incredibly frustrating, as losing once means you have to start from the very beginning. It's a shame, because the base mechanics are solid, but I couldn't keep patience through the first after dying several times and needing to repeat the entire sequence of levels from the start.
I enjoyed this game. In particular I really like the way skills are done in this. Each level up feels like a noticeable improvement, the final upgrade in a line being an extra-strong one is fun, and infinite rerolls is a clever way to balance being able to make your own build with offering the player ways to branch out.
well made, and quite fun. my main complaint is a couple of the rites don't really serve much purpose, particularly the healing one (since you only heal while below 20% health, and even at max health most monsters will instantly kill you at the health level, so getting healed to stay there doesn't mean much)
also a button to pull up a level map would be nice