particle effect settings would be great, the game noticeably lags whenever an enemy dies due to all the rats
Gamersword
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My main complaint is that the "enemies explode into bullets on death" thing, while interesting, runs into the issue that if your build is too good you can experience death by your own effectiveness. This creates a weird case where you don't actually want to make the best build you can, because it might cause the room to fill with borderline undodgeable bullets.
That aside, the game was fun.
you've got a solid core here, but it sort of runs into some issues. the main thing is that there's nothing to really do once a fight starts, because of the auto-aim, but the speed up (while helpful) still leaves you sitting around waiting for things to progress a lot.
also, frost is way more powerful than fire, I beat the game in half the time with a frost build. instant death plus debuffs blows pure damage out of the water.
the base concept could work but as-is there's nothing really to shoot for, and it all gets monotonous pretty quickly. there's only two enemy types, no goal, and only straightforward "improve [stat]" upgrades with no variance.
once you've done 10-odd runs, you've seen everything the game has to offer.
a fun game overall, I think it'd help a lot if the locked upgrades had "acquire x and y" to unlock text, as-is it's hard to tell when I can't unlock something because I don't have enough of a thing, and if so what thing I need to unlock it
also, since some of the artifacts have downsides, it might be good to have an option to turn them off
overall really fun but I feel like the sokoban angle doesn't really add anything and just makes the whole arrangement annoying to navigate; I'll figure out the solution and where to place all the dinosaurs but then I need to spend like 10 moves shuffling them all around to get them where they need to be.
I feel like if the dinosaurs could just pass through each other then the placement gameplay would be a lot more enjoyable
he could've not put the fake prestige upgrades in the game or the fake screenshots on the page. in fact, not doing that was the default choice, and an active decision was made to put the false information up. it's 100% false advertising, because the game does not exist and neither does any of the content indicated, yet it still pretends that that content does exist
the canon event example confuses me. it says you can turn a loss into a win, but the first described occurence is still a loss.
other friend wants to climb the rope, and burns a canon event to successfully do so, the problem they gain being that... they can't climb the rope. if a tie for best friend means getting to the top, I don't understand why a win means not being able to climb up, even with a problem.
it's really throwing me off.
I understand where you're coming from, but a run of bad luck against one of those turn-skipping pirates or getting the wrong ally stunned can lose you the run on the spot. the only counterplay available is to hope you can get that one trinket that makes you immune, and you otherwise have no real solution or strategy to stop it

well, I did it. an interesting twist on the formula, the confusion mechanic meaning sometimes it's better to try to walk in a direction you don't want to go when fail chance is high
I'm on firefox, here's the stuff. incognito didn't help