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Gamersword

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A member registered Feb 18, 2018 · View creator page →

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the base concept could work but as-is there's nothing really to shoot for, and it all gets monotonous pretty quickly. there's only two enemy types, no goal, and only straightforward "improve [stat]" upgrades with no variance. 

once you've done 10-odd runs, you've seen everything the game has to offer.

that was fun

alternate cut where you kill the evil mage and point out he never asked to have the princess's hand while he was alive

a good base, I look forward to where it goes next

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a fun game overall, I think it'd help a lot if the locked upgrades had "acquire x and y" to unlock text, as-is it's hard to tell when I can't unlock something because I don't have enough of a thing, and if so what thing I need to unlock it


also, since some of the artifacts have downsides, it might be good to have an option to turn them off

well, I did it. an interesting twist on the formula, the confusion mechanic meaning sometimes it's better to try to walk in a direction you don't want to go when fail chance is high

I'm on firefox, here's the stuff. incognito didn't help

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overall really fun but I feel like the sokoban angle doesn't really add anything and just makes the whole arrangement annoying to navigate; I'll figure out the solution and where to place all the dinosaurs but then I need to spend like 10 moves shuffling them all around to get them where they need to be. 

I feel like if the dinosaurs could just pass through each other then the placement gameplay would be a lot more enjoyable

nobody compelled them to put inaccessable upgrades in the demo, or fake screenshots on the page. legit just don't do those things if the full game doesn't exist, it's not hard

he could've not put the fake prestige upgrades in the game or the fake screenshots on the page. in fact, not doing that was the default choice, and an active decision was made to put the false information up. it's 100% false advertising, because the game does not exist and neither does any of the content indicated, yet it still pretends that that content does exist

putting prestige upgrades the player can never get because there's no working prestige system on the upgrade tree, and putting screenshots of levels that don't exist also because there's no working prestige system, is straight up false advertising and a very obnoxious way to do things

for the record, I'm a real-enough person and I was here. the idea has potential, I think if you take the edge off the frequency minigame (it's *really* finicky) and add all that stuff you didn't get to add to the jam version you could have something interesting here

This is a fun demo. The "arrange words into a sequence of effects" mechanic is neat and the puzzles felt fair.

firefox

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solid core mechanics, with polish this could be really fun; there is this issue of a glitch however, I don't know what's causing it but all the text is like this

you forgot to mark the game as adult

a skip cutscene button would be greatly appreciated, and turning off the parallax rarely stuck

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what I don't get there is that a tie resulted in climbing the rope, entirely, to the top, but a "win" triggered by a canon event means not getting to the top.

the canon event example confuses me. it says you can turn a loss into a win, but the first described occurence is still a loss.

other friend wants to climb the rope, and burns a canon event to successfully do so, the problem they gain being that... they can't climb the rope. if a tie for best friend means getting to the top, I don't understand why a win means not being able to climb up, even with a problem. 

it's really throwing me off.

if you used a zip file people could access the pdfs without needing to unzip everything, which I think would make stuff a lot easier

why is it a rar file?

I understand where you're coming from, but a run of bad luck against one of those turn-skipping pirates or getting the wrong ally stunned can lose you the run on the spot. the only counterplay available is to hope you can get that one trinket that makes you immune, and you otherwise have no real solution or strategy to stop it

this game has so much potential, but I cannot conceive of a world where having your allies disabled or your turns skipped is in any way fun

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a couple bugs I've noticed while playing:

- essi still generates while the game is paused

- after a couple audio loops, the music just cuts out entirely, something which doesn't impact the sound effects

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the base game is good, but the constantly-flashing icons in the corner are REALLY distracting, and everything is so slow. a couple settings letting you turn the flashing off and speed up the game would be great

the lack of a pause button this far into development is just silly

yeah, that'd probably do it

prevent it *unless you have an archivist*, then. as a new player I made the mistake of taking a totem one of my hunters already had and putting on them, thinking it would stack, and lost a good chunk of faith without realizing I'd made a mistake until the next fight.

I realized that after posting, but I think you should probably be prevented from adding another of the same totem onto someone

a great game, there is a glitch worth noting though: when taking a totem and assigning it to someone who already has it, the game will take your faith and let you do it like it was valid, but it doesn't stack

On the weekends, when she's in the noodle shop with all her friends, Ava doesn't have a character portrait and talking to her makes her say "TALK_CASUAL"

the download only gives you 0.11 despite 0.12 being released, is this intentional?

the sound settings don't do anything to the menu-selecting sound effect so it remains at default volume even when sfx is muted

the game has potential, but the primary issue that makes it hard to enjoy is that the player needs to repeatedly click to fire the pistol, when every enemy takes several shots to dispatch with it. if you could click and hold for continuous fire it'd make the game flow a lot more smoothly.

it was fun, but also, incredibly lame to fade out before showing what was on the other side of the wall

Fun time. There's a time stop tag on itchio, you should add it so more people see the game.

33 Deaths. Movement could stand to be a bit more precise and the respawn really shouldn't have a delay but it's good for its size.

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I enjoyed this game. In particular I really like the way skills are done in this. Each level up feels like a noticeable improvement, the final upgrade in a line being an extra-strong one is fun, and infinite rerolls is a clever way to balance being able to make your own build with offering the player ways to branch out.

trying to jump from the last pendulum on level 11 crashes the game