Your game definitely nails the “uninvited guests” theme. Especially with the twist that you are actually the uninvited one. That concept alone is clever and gives the experience a unique perspective. I really liked the idea of peeking through the holes and how that mechanic ties into the curiosity and tension of being somewhere you shouldn’t be.
The 3D art style fits the mood well, and the rooms have that subtle Halloween charm through their design and lighting. That said, moving between the walls sometimes felt a bit tricky. I had a hard time figuring out where to go or how to reach the altar, while getting lost. But: This is clever mechanic too, as you certainly can get lost in between walls! Controls didn’t always respond for me though, which made the navigation feel more frustrating than tense at times.
The sound design builds a creepy vibe early on, but it becomes quite repetitive after a while. It would’ve been great if the audio changed depending on which room you were near or looking inside. It could’ve added another layer of immersion. Also, seeing all the rooms completely empty felt a little underwhelming. Regarding the given time of the jam this is just a minor of course, but even small visual surprises or hints of life (despite the sounds) would’ve made the world feel more alive.
Overall, though, it’s a solid and atmospheric jam entry with an original take on the theme. With a few tweaks to controls, navigation, and sound variety, this could easily become a really engaging short halloween experience.