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Looks great, but someone, even though it was jokingly, made a comparison to Being a DIK. 

I fucking HATE that game SOOO much and would sell my soul to Satan to be able to force the Dev to refund my money. 

So I gotta ask, is this game like that one? Where eventually you will have to choose ONE girl, even if you go down a noncommittal pathway at first? 

I am not necessarily solely in to hardcore Harem AVNs... but I AM against ANY that FORCES me to choose some love interest I am only courting  for the sex. I do not need her to accept being some service animal in a harem, but I do not need the game to force me to choose someone either, before the end content, or endings happen. 

So I am just gonna ask, is a Romance AVN? Sounds like it is a lot more than that, which is great, but are the relationships, and adult content gated by Romance paths? 

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Hi, I'm using another account to reply because my messages have been awaiting moderation for two days.
I completely understand your concerns, as I've experienced similar frustrations with forced route restrictions myself. That's actually one of the reasons I'm creating this game, to offer players maximum choice while maintaining narrative realism.

My primary goal is to recreate the uninhibited atmosphere of university life, the classes, parties, fraternities, sororities, new friendships, and intimate relationships. I want to capture that genuine college experience where you're navigating multiple social circles and connections simultaneously.

Let me be clear: with the number of characters in this game, forcing players to commit to a single romantic interest for the entire experience would be poor design. That's not the direction I'm taking.

The game features main characters with deeper, more complex storylines and relationships, alongside secondary characters with whom you can develop friendships or casual relationships. You have full agency to decline routes with characters that don't interest you - that's entirely your decision.

Critically, pursuing a relationship with one character does not close off opportunities with others.

My goal is to provide meaningful choices that respect how you want to play. If you prefer to maintain multiple relationships, the game accommodates that approach. You won't encounter arbitrary forced commitment decisions simply because you've developed a connection with someone.

To directly answer your question: No, this is not like Being a DIK in that regard. You won't be forced into an exclusive choice before reaching the conclusion of the game. The design philosophy prioritizes player agency and freedom of choice throughout.

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You sir, are a giant among men... among men who write narrative AVNs centred in an educational institution anyway..... and are doing the LORDS WORK. 

As I read your magnificent explanation, and felt in my soul it was more, a declaration to the spirits of the adult gaming ether, a mission statement in fact no less...  I was nearly brought to tears by such an overwhelming torrent of joyous emotion as I hath ne'er felt before... at least not on this site... well.. would you believe not on this site in relation to an adult game... and I am only ON this site FOR adult games.. so that is high praise sir, and ask you take it as such. 

Each one of thy words individually was a thing of beauty, in totality, it almost consumed me to read such! I am calmer now, and I sure there is nothing in my reply now which will hint at mine hyperventilation, and burgeoning tumescence surging to the fore within my most core being... but as an AVN dev thyself, of course you understand what part of a man of gaming culture, like I, myself  do class as my most core foundational trait of being! And it salutes you (no homo), or would, but my pills wore off.... nevertheless, we both took such joy in your words, as to bring contentment the likes no game of this genre hath everfore gifted!!!! 

Praise you sir. Bless you, bless you, bless you. THANK YOU!!!!!