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Yeah, the idle system is also being affected by the upgrade system, which allows it to over-scale. Just as you said, the game lacks a significant chunk of balancing. 

I've read this comment a month ago and thought that I would put a lot of effort into the idle system when making a new game.

But sadly, after a month of work on Clankers, I realised that it would lower the quality of other parts, so I will be making a proper idle system next month.

Your help is greatly appreciated! :D