baller game
IllFatedStudios
Creator of
Recent community posts
I like how juicy the game is, with all the effects on button, screenshake and text animations. I think adding a random offset for income pop up text would make the number more readable in the late game. Also the money per second does not update when you buy an upgrade and is only takking your little dudes into account. Sccreenshake stops working after you get 1000/s; maybe consider using other effects like Chromatic Aberattion, Lenses, Light, or Vigniette instead of screenshake on higher income levels? Outside of that, the game is great! I really like all the comments little dudes are making :D
I really like the art style; it still feels unrefined, but it's very sweet and interactive. Also, the way you made your menu interactive is GREAT! Love it. At start I feared the character movement would make this game extreamly difficult, but collision detection was very generous, so it worked out! Thank you for this gem!
Hi, thanks for giving your feedback!
I took that issue seriously, and the Upgrade tree is now four to five times more optimal!
This issue was mainly caused by my lack of experience in managing performance on UI. I never did something with thousands of objects in UI.
Thank you for playing and giving your feedback! :D
Leon.D
I just finished playing for 1h, and I feel like the income is still very small. The issue isn't even ore drop rate, but more so that I'm not seeing any improvement in my average income per full equipment.
Maybe consider implementing a way to intentionally find better ores, like an ore compass?
Great game!
Thanks for playing the full demo!
The demo is intended to last around 20-30 minutes. Normally, you wouldn't max out an upgrade before getting 1-3 layers above it, which is why it feels slow after the 20-minute mark. It's very important that the feedback you've given, I will start looking into a way to implement a proper condition for informing the players that they have finished the Demo.
In the next 50th version update, a minimal clanker spawn of 3 small blue ones will be added.
In the current version, dragging is added to the skill tree, as many people mentioned that the old movement was unintuitive.
A weapon slot upgrade exitst, and is available in the later stages of the game, which are unavailable in the Demo sowy.
Thank you for your feedback, its very constructive and helped me a lot in building a list of fixes the game needs.
Have a prosperous day!
Leon.D :D
The progress saving system was made for the final downloadable version, so in the end, I did not build a secondary saving system for the web version.
I see your comment, and it increased the importance of this feature, so you are making a difference.
These oil-stinking, bandwidth-munching, job-stealing steel stomping CLANKERS must be killed.
Leon.D :D
It took a lot of time to build a system for saving progress locally for the full game, so I did not put myself into making one for the WEB.
Seeing that it is a noticeable problem, I will go through the hell of making a web-saving system for my next game. Your feedback matters!
Are the descriptions of upgrades not clear, or are the names?
Yes, that is definitely true. Polishing of Clankers started with the upgrade system, and after 80 hours of polishing it, it became clear that I've set the bar too high, which resulted in unequal distribution of effects.
Thank you very much, CLankers will be as good as possible!
Your feedback is invaluable. Once again, thank you for playing and giving your feedback.
Have a prosperous day :D
Leon.D :D
I do agree with you , and I was planning to make one, but in the end, I've decided not to and instead I've spent time adding far more tooltips, eg, when you drag over the amount of dollars you possess, there will be a tooltip about dollars shown to you.
I'm not overly confident in making a tutorial that wouldn't be annoying to players, and therefore decided to move my effort towards providing additional information to players with tooltips and an additional mini-tutorial in the upper left corner.
Thank you for playing the game and giving your feedback!
Have a great day! :3
Leon












































