Hello,
I'm sorry to hear that you didn't enjoy my game.
You're right : when I started learning Godot, I followed a tutorial that I still consider excellent today, and I highly recommend it. The project I made from that tutorial is still available here if you'd like to try it:
https://madebyqwerty.itch.io/my-first-little-adventure
After that first project, I experimented with several small arcade-style games. Since platformers are one of my favorite genres, and because my friends particularly enjoyed my first game based on the tutorial, I decided to create a sequel. That’s how Some Little Adventures was born.
I don’t yet have the artistic skills to create every texture and sound myself, so, like many indie developers, I used some free assets provided by their creators. All credits are listed in the game and on this itch.io page.
This game took me several months of development, including many days working on the level design to create non-linear levels with a strong focus on exploration.
For that reason, I find it a bit unfair to judge the game as a simple "crappy asset flip." There are many differences compared to the original tutorial, and I encourage you to compare this game with my very first Godot project (mentioned earlier) to see how much has changed.
That said, if you have feedback, suggestions, or things you would have done differently, I would be happy to hear them. I’m always open to discussion and eager to improve.
Thanks for taking the time to try the game.