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(-4)

Don't contribute money to this. It's a crappy asset flip entirely based on 
Brackeys' tutorial.

(1 edit) (+3)

Hello,

I'm sorry to hear that you didn't enjoy my game.

You're right : when I started learning Godot, I followed a tutorial that I still consider excellent today, and I highly recommend it. The project I made from that tutorial is still available here if you'd like to try it:

https://madebyqwerty.itch.io/my-first-little-adventure

After that first project, I experimented with several small arcade-style games. Since platformers are one of my favorite genres, and because my friends particularly enjoyed my first game based on the tutorial, I decided to create a sequel. That’s how Some Little Adventures was born.

I don’t yet have the artistic skills to create every texture and sound myself, so, like many indie developers, I used some free assets provided by their creators. All credits are listed in the game and on this itch.io page.

This game took me several months of development, including many days working on the level design to create non-linear levels with a strong focus on exploration.
For that reason, I find it a bit unfair to judge the game as a simple "crappy asset flip." There are many differences compared to the original tutorial, and I encourage you to compare this game with my very first Godot project (mentioned earlier) to see how much has changed.

That said, if you have feedback, suggestions, or things you would have done differently, I would be happy to hear them. I’m always open to discussion and eager to improve.

Thanks for taking the time to try the game.

(1 edit) (+1)

I love to see new developers, and for what this game is its pretty good. although I do think that this should be free. if you keep iterating on this idea I would happily pay $10 for it :D  

edit: I played the full version and its way better than I expected. under $5 dollars is absolutely reasonable. with just a bit more polish and some original art, this could be amazing. 

I am decent with pixel art I could do some art for you :D  

Thank you so much for the kind words and the support, it really means a lot to me!

My original plan for the full version was exactly what you’re describing: to expand it over time with new levels, new mechanics, and more polish without increasing the price. For now, the development of major updates is on hold because my professional life has become very busy. (But I still have a few smaller improvements and adjustments in the works that I plan to release)

I also want to try creating some visuals myself. I’m curious to see how far I can push my own art skills, but i'm not sure yet if I’ll be satisfied enough with the results to release them publicly, haha, but it’s something I’d like to attempt.

Thank you as well for offering to help with pixel art, I truly appreciate it. I’ll definitely keep it in mind for future updates or future projects.

Thanks again for the encouragement, comments like yours really keep me motivated!