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(1 edit)

yes. most of this is kinda just game jam jank & jank balance, but its still valid complaints and i agree, this would be more an explanation of the process than justifying/defending (and i do also appreciate the complaints (all of them), since its just stuff i might have missed and are very fixable).

the reisen attack was intended though, it has to do with what her last dialogue is, its kinda just a joke attack, its still probably a bit over the top and very unfair.


both the upgrades and the charge mechanic are pretty much failed mechanics, but there was not really any reason to just start over planning halfway in when i realised this.

the charge stuff is more or less a failed mechanic, but i suppose the 50% charge would be what you want to use to slow down the pace especially on bosses. theres 3x charge upgrades that will also speed it up.

i felt like the top of the ui was very cluttered to look at with the boss bar as well up there, and since you would probably be looking near the bottom when dodging big pressure anyway, it was a nice place to put it when youre about to blow up the boss as well. youre definitely right about player expectations though. (the real solution would just be to put the boss bar at both the top and the bottom?)


i suppose one solution to most of this could be like an infodump menu that explains the mechanics, and like a pause tip for the boss attacks (like the tewi 2 attack was meant to be fought around the center of the screen vertically, except on lunatic, would be a good ingame tip i think).

i very much wanted to avoid a UI hell situation more than it already is, so the only ui stuff for the upgrades is just the tooltip at the bottom, and the icons giving them a bit of identity so you can find them a bit quicker.


regardless with that many notes i hope it was at least relatively fun.

(+1)

It was fun! Sorry if that wasn't coming through. Your games basically always display a good sense for fun danmaku and  I've come to expect solid (but a bit janky) STGs from you, to the point that I even  forgot to mention that I had fun in my comment. Really sorry about that. I'll say it once again clearly: the game is fun!

Regarding Tewi's second spell: I just replayed the game and I can see how being higher up helps. I think the balls just come out a bit fast for it too feel comfortable to be that close to the boss, but in hindsight, it's probably preferable to deal with that rather than the walls further down the screen.

Thank you for the game, and thank you for the detailed reply.