Hey thanks for taking the time to reply. I'll go more indepth on some of the points to help understand my thought process a little better and alleviate a misunderstanding or two.
1.1; In my opinion it is just far too much for something far too unimportant. At most add a chair in the tutorial and add floating text above it that says "You can sit in chairs by looking at the seat". And to me it significantly takes away from the immersive-ness of the game
1.2; My complaint is that it's not immersive when you have large low res numbers show up. It's not a massive complaint, not all of the points are equally important to me but it's enough to mention.
1.3; My problem again stems from how non-immersive it looks when you're dealing with it, a large pile of unchanging mystery trash that suddenly disappears when you meet the number limit of how much you took out. I'm also not sure it does affect performance noticeably as the largest performance hog in the entire game is shadows. In the base with shadows on 2 or 3 I get around 20-30 fps with all the lights on and 40-50 with either the lights off or on shadows 1 with actually worse performance in 0.9 compared to 0.8.2c.
And I'm fully aware of the value of scraps and such.
1.4; And yes my complaint is that it takes longer based on rng and if you're already running low on time (If your timescale is on 1 it can be a real mf) it can cause a lot of grief for not improving the experience at all. I'd be fine with it if it didn't fail and retry constantly.
1.5; I tried the sound toggle options, none of them toggled the detector. My issue stems from the fact that it is *always* beeping incessantly, it does so especially if you don't have a signal selected. The rest of the sounds that they added to the download process I also find annoying but it's less of an issue.
1.6; This was a very minor gripe I had that I just decided to add anyway cause I didn't want to create another section specifically for minor ones. With stuff like putting drives in the slots you can throw it from across the room and get it in the slot which is a lot of fun but for the new stuff like the reels and disks you can't do that.
2.1; You pointed out something that I didn't consider, which is exactly why discussion is important and I can see the point of the ATM for that specific purpose.
2.6; I believe I didn't fully touch up on the tutorial part. My point is that it almost completely restricts freedom now if you do decide to go along with it. I will mention that the wording is significantly better at explaining the mechanics of the game now but letting the player have the option to mess around on their own terms if they so wish seems a lot better to me than disabling features of the game until you do a specific action or cross a certain step. I liked having the steps and such just written in bubbles that aren't glued to the screen when I was first playing the old tutorial.
You pointing out the lack of .0's was mildly funny but I've always started from 1 when doing a list like that as the title/topic itself is the 0.
I do hope this cleared up any misunderstandings, apologies if it didn't.