Phew just got all objectives on the 99th turn! That was tense!
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Thanks for playing! We just pushed a new version that makes the Unions and NAACP region codes more useful. This game is set between 1920 and 1940. Over this time period, African Americans switched from being reliable Republican voters with a suspicion of unions to Democratic voters. As a newspaper, you facilitate this transition, but you do not completely control it. The game mechanics are designed to reflect the tensions that emerged as African Americans became more integrated into Democratic politics and labor unions. Translating that transition into the game mechanics is a bit tricky.
Cool! Just tried again and got all objectives at the 94th turn - I still found that focusing on immigration was the strategy that made sense. By just discarding all other cards, I can get to 4 immigration tiles, and then focus on strike breakers and making enough publicity and political power to protect that resource long enough to sell papers and power through the disinterested readers. I did unlock 1 of the pullman porters to generate a single wealth when I had 4 wealth, which came in clutch, but it seemed mostly the luck of the cards there.. The cost of pushing back jim crow is so expensive it seems like the resources are best spent elsewhere.. Maybe I'll try that route as a challenge though. Great work! Really interesting to play though, and educational as always!