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Hello! I've ran two sessions of O.D.D. and it's been great fun. I really enjoy the profiles and my players seem very enthusiastic about their characters.

However, I have a couple of questions. At the risk of sounding dumb, I don't quite get how save rolls work - how do they tie in with each character's ability scores? I've been saying that a success is rolling under or equal to their score since you say 1 always succeeds. Unfortunately a player has said this is a bit confusing as a lower number is better when it comes to saves but a higher number is better when it comes to damage. Also, can saves have different difficulties, like in D&D, or do they depend only on the roll/stats, like in Dungeon World?

I have a bit of trouble keeping up with all the rules as there are many situations predicted in the pdf but hopefully my players don't mind if I simplify things a bit. 

I greatly enjoy that it's an RP focused game as opposed to constant combat, and I love listening to the PCs discuss what's happening. I also appreciate that it's easy to improvise because creature creation is simple and quick.

Sorry for sending such a long message, and I hope it's clear enough! English isn't my first language. Thank you so much!

(+1)

Thank you so much for the feedback! I am happy to help out however I can, so don't feel bad about any questions at all.

You are correct that saves are meant to be rolled on or under ability scores. For players who prefer for high rolls to always be better than low rolls, you can instead add the ability score to the die roll, and try to roll 21+ (with a roll of 20 always meaning success, and a roll of 1 always meaning failure). It requires a little more arithmetic in your head, but the odds end up being exactly the same.

Saves are based solely on characters' abilities. In easier situations, consider skipping a roll entirely, or providing more favorable results on success; in more difficult situations, consider greater risks on failure. Check out this post on "Difficulty in Bastionland" by Chris McDowall, whose game Agents of the O.D.D. is based on, for some terrific suggestions.

And yes, if you ever find yourself struggling to remember any rules, I completely endorse simplifying things however works best for you. Honestly, I do it pretty often myself. I'm hoping to give some better guidance for this in the revised edition I'm working on. Thank you again!