It looks like I am able to move in a "square" pattern both clockwise and counterclockwise--or at least the icon suggests I could. How do I pick the not-default direction?
As a psuedo-realtime game, the current control scheme feels clunky. There are certain moves I feel should be legal that I don't understand why I can't move that way.
The mouse picking feels a bit unituitive. It's unclear which tiles I could pick, so I find myself frequently helplessly waving the mouse around until the yellow boxes appear.
I think it would be nice if the "possible tiles you could pick" were highlighted in addition to the current "this is the path you would take if you clicked here" highlighting.
Often a direction icon is shown (particularly the "move in a straight line" icon), but the movement is nevertheless rejected.
I felt completing the first level felt "grindy" mostly due to the clunky control scheme.

I like the tutorial level music.