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(+3)

I could tell pretty quick that this project is special. There is a lot in this VN that appeals to me directly and it has been so exciting to experience the story so far. The worldbuilding is so lovingly crafted, the characters are so uniquely distinctive, and the artwork is so warm and evocative. The commitment to writing for so many different choices and story paths is an astronomical undertaking and I am very grateful for it. I am in awe of the author's tenacity and attention to detail! As a completionist, it has been both challenging and rewarding to reread the story with the different character backgrounds and while making different choices. I am more invested in this narrative then I have been in any other for a long time and cannot wait to see how the rest of the story unfolds! Great job, and all the best for the future!

P.S. On a personal note, the choice of the protagonist's underwear style and continued reference as the narrative unfolds is so exciting for me! It is the most fun of small details that instantly sold me on how meticulous the writing is while being the most engaging!
Thank you!!!

(+2)

Thank you so much, Lombax! It's always wonderful to hear that people are enjoying the work I'm putting out, and appreciating the massive workload associated with doing something this big and complex, heh heh. You're very, very kind, and I really hope I'm able to implement an achievement system at some point in the future; I think it'll drive you crazy. In a good way!

And don't worry, there's so many minor details left to discover moving forward, underwear related and otherwise!

Thank you for your reply as well! I love the idea of an achievement system to track which and/or how many major milestones have been hit for specific character moments! I was thinking about suggesting something of a checklist or roadmap tip section to help players along for seeing all of the different outcomes, but I didn't want to impose considering the already massive scale of the project. 

It has been a puzzle for me to test out how to unlock different story moments, factoring in Rael's backgrounds, higher/lower skill levels, and character affinity points. Without behind-the-scenes knowledge of how it all fits together it is a challenge, but the journey is very rewarding when I get to see new text (and especially CGs)! When I am excited about a story this engaging I want to experience it all. So, an achievement system could be useful to track progress as well as let readers know that there is still more to see should they make different choices.

I do so love discovering the minor details, underwear related and otherwise! I am ready to be driven crazy in a good way!! :D

(+1)

I'm always happy to reply; I'm pretty active on the Discord as well; you should check it out if you'd like to chat with other readers. The theorycrafting is always fun!

The achievement system will come at roughly the same time I have the resources to actually sort out the UI for the project; I know it's in desperate need of some touching up, but that'll have to wait until I have the money to address the issue. Once I do though, I can start learning how to program all kinds of fun things!

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