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Hello there.

I can see that the plugin you linked is supposed to be compatible with Yanfly's Battle Engine plugin, but I am unsure just how far that compatibility goes. I don't have a leTBS project set up to test from at the present, and it will not be a quick task for me to do so, as I don't personally use that plugin myself.

Since I'm not sure how much of BattleEngineCore actually makes it into use in leTBS, I'm not real sure where the incompatibility actually is. It could be as simple as the Attack Times+ trait not functioning in leTBS, or it could be as complex as action sequences not being implemented at all. Or both. 

To start, could you describe what does or doesn't happen when testing in your own project? Does a second attack occur for dual wielding actors at all, just with the wrong damage/animation/weapon, or does only one attack happen? If only one attack happens, does it show both the battle animations for each weapon on top of each other, or just one animation? Does it simply crash and not work at all?

I expect the menu stuff should probably still be working fine, except unless leTBS has some sort of in battle status menu, in which case it would need to be patched to work with the offhand weapon slot properly.

I can't guarantee I'll be able to patch it to make it compatible, but I can give it a shot.

-Ramza

Thanks for the quick response! 

Yes, everything menu-wise works, but when a dual wielder attacks it simply attacks once with only one animation.

The traits are combined into that one attack just like the normal dual wield trait.

Also, I do understand that any patch takes time and effort and with LeTBS changing the battle system it may be even more difficult, I'd be more than happy to pay some sort of commission.

Hmm. 

I just tried to download the TBS plugin from his github page and it seems to only be a 'Hello World' page, with a 404 given when I try to click a direct link from the RPGMakerWeb forums. Maybe he's in the middle of a website update or something. I'll try again later.

This one may work better for you, and thanks! https://www.dropbox.com/s/v3lken92crff4sf/LeTBS_0772B.zip?dl=0

I'm also using Lecode's TBS w/ Dual Wielding and having the same issue. It looks like AttackTimes+ isn't referenced at all in the LTBS plugin. Even w/o your plugin, simply giving an actor a +1 attackTimes+ trait does nothing in LTBS. I'd very much appreciate if you got this working, thx!

I haven't had an opportunity to look into this the last couple of weeks because of my whacky work schedule, but I am still planning to work on a fix for it.