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By the way, I ran it on The Spectrum and the Sinclair II control setup didn't work. Maybe it's a problem of compatibility either with The Spectrum itself or the joystick.  After configuring the joystick to the setup keys (mapping the joystick) I could play with the joystick.

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Hello! Thanks for the feedback, well it is our first game with this S.E.U.D. engine and we wanted a game that can be finished and enjoyable, specially as a Halloween present. The engine just let the developer to define one set of movements or steps for the boss, so it is a loop of movements the length you wish I think but there is probably a memory limit and probably a maximum of steps limit, but we will try to put more complexity in the movement so it is not so predictable for future games :) . The joystick setup is part of the engine, the developers do not have control over it, so it is as it is (e.g. there is not Kempston joystick). Probably it is Sinclair I, although I am not very familiar with the Sinclair joystick setup. Happy Halloween and the next game I will try it to be harder :)

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Thanks for the reply. Looking forward to playing more of your games.

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I also tried the interface 2 option and the movement needs fixing as it’s not either port 1 or 2. I know the values have to be poked in to mimic keys 6,7,8,9,0 

Thanks ... I do not understand very well, is this? What S.E.U.D. has is a joystick Sinclair I? and if you want It to be Sinclair II then you need to map it using the trick you mention? 

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SEUD only has keyboard control. To use interface 2 joystick you have to poke the addresses in your menu. In my games I use interface 2 port 2 which is the same as keys 6,7,8,9,0

Oh then I need to add it... Is it documented at the Facebook group? If not... May I borrow It from you? (Or the pokes I have to do, some guidance would be very appreciated) :)

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Oh I have been checking my code and  I have a Sinclair joystick poke setup in the menu ... I think I took if from the Facebook group indeed. I wonder what will be wrong...

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Poke 50501-50505  with 27,19,3,11,35  for interface 2 port 2

This is what I have currently in my code for Joystick Sinclair (the numbers are decimal values)  probably it is not correct... I thought it was Sinclair 1... I will use your values , thanks very very much!! 

     ld a,3

     ld (50501),a

     ld a,11

     ld (50502),a

     ld a,4

     ld (50503),a

     ld a,19

     ld (50504),a

     ld a,35

     ld (50505),a

     

Hi again! It worked! but a little detail: I am testing in Fuse for Windows, and it is recognised as "Sinclair 1" (Fuse offers emulation of what it calls "Sinclair 1" and "Sinclair 2") Many thanks for your help. :)

Hello again, thanks to the wonderful help of DF Design I have been able to fix the Sinclair joystick issue. There is a new .tap version. I hope this one will work with your joystick. Please let me know if you still find problems (it is interface 2 port 2 but in Fuse emulator for instance is recognised as Sinclair 1, I have tested and it works correctly). Best Regards and thank you for your patience. Cheers! :)

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great news