Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for saying this, xKurisutofa8— I know you’re not being mean; you just say what you feel and we need to hear it too.

You’re right: three delays, with issues surfacing right at the wire, damages trust. That’s on me T.T. Here’s what we’re changing now so this doesn’t repeat:

  • Feature freeze: no new content—only bug fixes, balance, and performance. (adding more ideas and content is really my weakness I keep adding things to the game that's the main reason for the delays. T.T

  • Earlier cut-off + RC builds: we lock a “release candidate” a few days before the target so problems don’t show up on the day.

  • External smoke test: a small closed test (different machines/controllers) before we go live.

  • Progress cadence: short updates every 48–72 hours until launch so you can see work landing.

We’re still aiming for Nov 15. We won’t promise “no more delays,” but only a critical blocker would move that date, and we’ll be transparent if anything changes.

As a thank-you (and apology) to pre-orders, we’re adding a bonus character at release. If this isn’t for you, we completely understand and will respect refund requests.

Appreciate you holding us to a higher bar—we’ll earn back the trust with actions, not words. 💙

hope its a hot character :P