Hey! Downloaded this off of steam and I really enjoyed everything, big fan of Pikmin and Monster hunter alike, and this scratched that itch wonderfully!
I had some feedback, and possible suggestions on QOL/Gameplay, which may or may not be valuable depending on what you have planned for the game as a whole.
1. I love the ability to have multiple weapons on at a time, but the way you swap between them was a little odd for me. Unless you have the ability to equip up to four weapons in the future, why not have a single button on the Dpad (or keyboard) mapped to hot swap/cycle? I ended up accidentally re-equipping the same weapon a lot when I was trying to hot swap in combat, and because I was using weapons with a similar structure (two cleavers) I ended up not noticing until I realized I spawned the wrong maggot type.
2. What's the reason behind the different maggot types being locked behind the weapon you have selected? I'd love to see a way to cycle through maggots akin to how you cycle through pikmin, (my first thought was DPad up and down to go through the types you have on you while aiming). I can fully understand wanting to keep the creation of maggots tied to the weapons (as the slot itself is contained in the weapon), but it feels weird to have throwing locked to the same weapon when the maggots are there, and behind me.
3. The final fight with the angler, it pushed me into a corner and shoved me out of the map. I don't know how to fix this but I figured I would mention it cause it was a bug. Didn't kill me or get me stuck at all, and I respawned fine!
I hope this was useful in any way at all! I can't wait to see the finished product, the aesthetics and gameplay are stellar! I had a great time!
Hi, thank you so much for playing and providing feedback. You numbered these so I'll be addressing each in the same way:
1. D-pad up (or R on keyboard) is the button to swap between weapons. You can also hold it to dismiss your maggots. This is my bad, it's never properly tutorialized because the tutorial is already bloated as is and I didn't want to overencumber new players, but I should definitely tell the player about it at some point.
2. The game used to work like your suggestion, with maggots and weapons being fully independent, but it was too cumbersome to keep track of everything, especially in tense situations. I do plan for weapons with multiple slots in the future, so you'll be able to equip multiple maggot types on a single weapon and cycle between them while you're holding it. But playtesting has shown that this needs to be an opt-in thing for more experienced players.
3. Oops. I thought I squashed that bug for good, but apparently not. Thank you!
Super Insightful! I appreciate the swift response, I know I was always using left and right on the Dpad to swap between the two, I'll have to try the strategies I wanted to try with that control! But I can see what you're saying with the Maggot control, how it might be cumbersome to people (I'm just super used to menuing in combat I suppose) I look forward to seeing the game develop!!