Thank you very much! It is planned and we have been slowly making some progress. The main obstacle right now is to improve the user interface so that it works better with small touch screens. The timeline for example has a lot of buttons and it is hard to press them on a small screen. Once we make some more improvements we could release an experimental Android version to get feedback from users.
Hello! Thank you for Pixelorama on android! I've been messing with the pixel art program for years now, and I'm still coming back to your software. I understand that Pixelorama is not designed for a smartphone, but it works almost perfectly on it. I wanted to ask, perhaps I'm not the only one who is puzzled by this, and this question has already been before me: will there be finger gestures (cancel, return and rotate) in the future as in other mobile programs?
We would definitely love to add support for more gestures eventually! It is one of the challenges we face, however, because we're not entirely sure yet how we can implement them. The ones we did implement (zoom & pan) were implemented already by Godot itself, so we didn't have to do any extra work. We'd love to also implement palm rejection, but it's one of the other challenges we face.
By cancel and return, are you referring to undo and redo, or are these different gestures?