Interesting space to explore, lots of atmosphere and old-school FPS vibes. Good job keeping the style pretty consistent throughout. Seeing the huge monster behind the metal bars was a cool moment. Throwing the discs felt a bit off to me, so making that snappier might be a quick win. Also the tutorial/instructions page was a bit cryptic, but I understand that might have been intentional, haha.
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Hey now, don't get discouraged!
First of all, this jam wasn't about finding the "best" game -- I mean the scoring categories were things like "body" and "soul"... what do those even mean? I think it was more about the vibes and celebrating creativity. Game jams are places to experiment, after all!
Secondly -- even if it was about finding the best game... that's totally subjective and everyone has different ideas of what "best" means for them. Sure, some might have rated your game lower because it wasn't for them, but that's ok! Even the most popular games have people that don't like them at all (look at Fortnite, for example). The important thing is that it looks like some people who played it *do* like the type of game you made, so make your games for them! Those are your people, and they want to see what you do next!
You clearly have talent for game dev, so keep creating and keep putting your stuff out there!