Wow! My applause!!! I think it took you more time to build it than timeframe of this jam was, but nevertheless it is a COOL GAME and I LOVE IT please continue to work on it! - I want to play full version of it.
My only comments would - make dark zones less dark, so I still could see my character where he is and please add some visual hints to objects I could take or use - because sometimes it was just going by walls constantly pressing 'E' button.
Thanks! I will optimize the interactive prompts to allow players to explore more effectively. Regarding the lighting, I have tried a slightly brighter ambient light, but it will still allow the scene to be clearly visible even in situations like a power outage. (A friend of mine tried a brighter version and could clearly see how the ghouls in the cage "teleported" and moved out.) Anyway, I will do my best to improve and optimize this game when I have time in the future.
Comments
Wow! My applause!!! I think it took you more time to build it than timeframe of this jam was, but nevertheless it is a COOL GAME and I LOVE IT please continue to work on it! - I want to play full version of it.
My only comments would - make dark zones less dark, so I still could see my character where he is and please add some visual hints to objects I could take or use - because sometimes it was just going by walls constantly pressing 'E' button.
And thanks for your game!
Thanks! I will optimize the interactive prompts to allow players to explore more effectively. Regarding the lighting, I have tried a slightly brighter ambient light, but it will still allow the scene to be clearly visible even in situations like a power outage. (A friend of mine tried a brighter version and could clearly see how the ghouls in the cage "teleported" and moved out.) Anyway, I will do my best to improve and optimize this game when I have time in the future.
Maybe just adding some point light at main character's foots would be enough - just to see where he moves, so it would notbe lost.