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(+1)

Hey I played your game.  I played it a few sprints ago too, and I think you're definitely making good progress.  Overall I like the vibes and music, and sfx.  I like the exploration, and finding relevant pieces of information to make progress.

One thing I was thinking is that the offices get a little monotonous (they all look the same after a while).  Maybe do something to help differentiate them/make them more memorable?  I realize in reality all offices look depressingly the same :(.  But you don't have to follow reality everywhere. 

For some QOL features here are some thoughts:

-It seems sometimes you need to pick up a letter, then look in your inventory to read it.  Can't you just read it when you pick it up?  It seems like most of the time you read automatically but sometimes you have to go to the inventory. 

 -It seems like every computer you can read emails on, and it's hard to know when they'll be useful.  Maybe have fewer computers, or at least some indicator when you can read the emails (where most are off or something).  Basically, I don't want to have to click on every computer.  Also having to click on the computer each time for each email in the inbox seems like it can be improved.   

-This also might just be me, but for pieces of information that are important (like passwords and codes) it would be nice to have those saved in a "notes" tab or something.  Maybe your target audience expects to take physical notes, but I personally don't want to have to deal with that.   

-Actually, as I'm thinking about it, it could be nice to have notes for "points of interest" too, like "this computer needs a password" or something, so that you can remember where to go when you find a new password.  Probably part of the fun/skill here is getting to know the characters at the company and remembering where the offices are, but something to help this could be good.

-One bug I found, I got stuck in the room with the front desk and elevator, couldn't go back outside (power was out so elevator didn't work).

Thank you very much for playing and comment!

I definitely need to improve the email reading system on the computers; it's very awkward to use, so I'll have to think of something to fix it.

As for adding notes or points of interest, I prefer the player to be completely free to choose what they consider important. As a player, I prefer games that offer me that freedom and force me to take physical notes, making my own maps, etc. as you suggest.

In any case, I'll take note of your comments for the next version. I hope to continue improving the game!

Thank you very much again, have a great monday, and good luck with the jam!