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(2 edits) (+1)

Proposal for electronic warfare systems: Make two different types, offensive and defensive. The offensive action works in a cone in the direction of the turret and not only disrupts the missile guidance (missiles after launch are deflected to the side if they are in the cone of action), but also increases the enemy’s guidance time, and also reduces its range towards you. Defensive electronic warfare does not allow a unit to be locked with guided weapons, it acts 360 degrees and slightly reduces the accuracy of opponents (here you can think about the levels of improvement, both the strength of the effect and, for example, the cone angle of the offensive one).

(+1)

Interesting idea. Currently I plan on being able to choose between an APS which acts as a shield or an ECM which will deflect missiles and stop enemies from locking on, but the concept of it changing their accuracy is an interesting one which I'll keep in mind!