While I agree the controls at first seemed awkward--they are different than the regular auto-shoot, mouse aim and Archero's annoying "stop to shoot" system-- but after a couple months of playing ET Returns I've found the current control scheme provides unique fun and challenge of its own! Yes: rhythm, timing and skill are definitely required to a much greater extent than those other control schemes. If I changed anything I'd make other control modes selectable in an options screen-- but create a points system that gives LESS points for kills using the easier auto-aim/mouse-aim and MORE points for Archero or the current aiming system. Either way, much respect to therealmattkain for creating a uniquely fun game just as it is! :)