Good. The best I could do was quit the game, I suppose. The longer the conversation went on, the more I wanted to end it quickly. But in this kind of DDLC game, what I should have done was either repeatedly save and reload, or quit the game immediately to free this poor virtual heroine. My greed pushed me to play through to the ending, and now I'll never see him again.
Viewing post in Interact With Me! jam comments
Interesting enough, the original idea for one of the possible endings was simply choosing to quit and not continue. After all, that choice causes no direct harm, only solitude for Myr.
Though it does raise an interesting question: which is worse, a bond that harms or a loneliness that spares?
...Also, never say never.
Thank you for playing!