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Definitely true, especially with the smaller party. The HP scaling on different stats is something I’ve considered, especially in mental arenas. And I’m also planning on some further specialization-like abilities that require things beyond “Just maximize your HP and damage scaling.”

We’ll see though; I don’t want to introduce a ton of complexity just for the sake of being different either.

"Task" and "Observation" are damage types; I'd say you've already crossed that line. But you need to cross it further.