I love the game, though I do feel that the UI is really crowded, with too many big UI elements on screen at once. Also, I'm not a big fan of the 'going small' mechanic being a UI button. Oh, and also, I honestly suggest you add some sounds when you pick up stuff, kinda stale when the only audio playing is the music. Nor do I like the fact that there are some parts in the game where the player goes off-screen, and you have to guess where he'll end up.
Viewing post in Not Everything is Black & White... jam comments
Yeah, the whole UI issue is on me. UI has always been something I fall back on when it comes to introducing game functionality, which is a habit I need to break. The shifting button definitely could’ve just been mapped to the spacebar, and the restart button probably didn’t need to be there at all as it was only a debug command for me to fix a bug i fixed before releasing the game.
As for the lack of SFX and the parts where the player goes off-screen, those were actually intentional design choices meant to set the game’s atmosphere. I mentioned it in the description, but it’s easy to miss. I wanted the world to feel a bit eerie and isolated: where the only sounds are ambient noises and music. Adding pickup sounds felt like it would pull the player out of that mood.
The off-screen parts work the same way. It’s a subtle psychological effect. It makes the world feel uncertain and eerie. It also (accidentally) added a touch of difficulty to those jumps, not that much just a little, which I ended up liking.