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Thank you for your insightful feedback! 

What was the issue with the shader from distance? 

(+1)

I suppose it just pixelated things a lot, making it difficult to make out what something is from a distance, for example the last puzzle, I really had to squint just because I couldn't tell which object was which as they all looked so similar. Also, when you get close to a wall or a door for the first time, is when you finally get to see that actually the textures on them are pretty good, the shader hides that quality from a distance.