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(1 edit)

Thanks so much yeah I planned it to override so like a risk reward mechanic but badly explained in my game and docs. Basically if you want to save the Hobo or the Sacrafice you forgo a slot for each - making it much harder to survive.

If you wait on the item screen you leave it after a few secs, if you didn't want to pick it up. I need to make these mechanics more clear thanks for the feedback!