Thank you so much for playing! I'm really glad you enjoyed it so much. I wasn't really sure where the concept for the game would go at first; the very first idea was for it to be a collectathon game where you find more and more unusual items as you go on, but I decided that it needed more than that if I wanted to make a good story. I'm glad you love the battlers. I loved making them! I'm not a pixel artist, but I definitely want to contribute something to make my games stand out so it's not just a mash of rtp and edits. My battlers are how I'm doing it.
I'm glad you found everything. I really decided to see how much I could throw into this game, especially since one of the challenges I chose was Infinity. I almost made the garbage piles endlessly lootable, but that would've made the game too easy and I wanted some challenge to it. I'm also really happy with how the story came out. Bobert was originally supposed to be silent, but after a few lines, I really loved how his personality was coming out and I thought he'd be the most interesting hero I could make. Near the end, I wasn't sure how well he'd be liked because he wasn't afraid of what he was facing until he started seeing how it'd affect his entire world. I also wanted the incinerator to be important because Bobert's the central character. Recycling and garbage collecting were a must for him!