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(+1)

Heh, you can spam the shotgun. I mean it literally does not help you in any way, but I found it fun how you can automatic fire with it lol

Anyways, aesthetically / visually really coherent, even a bit bold which I can always respect. The concepts of doing symbolic-acts to progress (freeing yourself, organizing yourself, etc) is neat way to tie the narrative and gameplay, something one can kinda analyse and think about the meaning themselves even if it was quite direct narrative. On that note, I also quite enjoyed the way you did the narration/description/text, sometimes it was bit challenging to read for the placement of it, but quite the addition to the vibe and mood of the game. I wish the monsters were bit more though, like more variations, more difficult, made any noise, but I do say; One did manage to give me a jump, I don't know where it came in the first level, or how, but seeing one run at me from the stairs at full speed was nice wake up call.

Nevertheless, fun and shot game, good work on this!

(+1)

Heey thanks for your valuable feedback! I'm glad you enjoyed the game. Sound designer here, I'll try to add the enemies sounds after the gamejam, for now we'll say that it was an artistic choice 😅