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Shit, me and my tired-as-fuck-eyes are not surviving any of this. 

Like many others, I will give high praise for the presentation here, fully committing to aesthetic is always lovely to see, but that aesthetic also being interesting and fun is whole another. Loving it. If this had been just another weeping-angels-monster game I'd probably not retried it out as much as I did, but you guys adding the upgrades and items were really a good addition to the gameplay loop. I think the only real "problem" I had was that sometimes it felt that even if I were looking at the enemies they moved, so the field-of-view trigger/whatnot felt too small. But I could have just been doing something wrong too, very likely, I took my sweet time to figure out you can use the bottles (Thank you tip, very cool info) lol. But many creeps through my spine were had hearing those sloppy af footstep speed towards my poor ass trying to pick a toothpick. Great work on this!