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I really enjoyed this. ive always wanted to play a dark souls game and this feels exactly like what i expected. The only issue is the dodge feels very inconstant and like it only worked half the time when it mattered, not game breaking or anything. i also noticed that it looks like jumping while going up a slope removes the cool down for jump so you can jump continuously, which was at least fun lol. i loved it overall, its definitely a game ill find the money to buy once its out

Thanks for the feedback! Just to make sure we understand and can improve here: are you saying that sometimes you press the dodge button and nothing happens, or are you saying that you press the dodge button, do the dodge animation and sometimes take damage while dodging anyway?

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I dont have a controller to play on any my key board is old, so what Im assuming is happening is the shift key is stuck for just long enough to make the character run and it cancels the dodge. This is technically a user error, but I was finding it very difficult to control, especially during the final fight where the dodge windows are very small. I understand why the dodge and run are the same button, and it makes sense, but I just found it caused problems; that is of course, if Im right about what the problem is. I also did get hit during dodges when I thought I wouldnt, but that is a skill issue I think

Understood! For starters, we will have key remapping when the game launches, so you can separate the inputs and make it more comfortable for yourself, but we will also look into improving dodging responsiveness. Thanks so much for the feedback!

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I figured key binds would be added, but i thought i would still mention it. This game is very impressive, im very glad i found this demo, very exited for the full release!