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I'm really happy how my little random island generation experiment turned out so far!

All it takes is a tiny sprite (up to 96x96 pixels) with specific colors representing things like beaches, ponds and cliffs, and a 5-letter code that defines things like

-the source image (=shape of the island) used

-if the island should be mirrored / rotated in various ways

-the biome (grassland, desert, snow...)

-the weather.

I made sure to not use actually random numbers but a fixed seed that is also generated from the Island code, so the island will look the same when you visit it again (or when it reloads after a battle).

You can see more examples below.



Please keep in mind that these screenshots are taken from my prototype and lack lighting and other stuff since I did not transfer over the code to the game project yet.


I also improved the look of frozen ponds a bit with a cool reflection. The ice sparkles even!

Other small improvements:

-footsteps have an echo in caves now

-I made a new textbox with a neat walkie-talkie design. The idea is that Herby, the helicopter pilot hands you a walkie-talkie so you can communicate with him. He will take you to the randomized islands (and bring you back, hopefully!) and you can also use the walkie-talkie to fly back to an Abstrácto-Center.

The item is in the game already, now I only have to create the conversation and some additional helicopter action!

Phew, that's all for today's post! Thanks for reading!