thanks for playing! The speed was partially because I never submitted to itchio before so I wanted to submit early to make sure it worked and tinkered on it more from there. And partially because it’s built more like a website than a game (so it’s a few webpages and an API call). I’ve built stuff in unity in the past, but it hasn’t kept up with many of the AI coding methods that are so fun and speedy. I used lovable and cursor for this, and I’m experimenting with monogame now as I build my first full fledged roguelite next.