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This is  a really neat idea. I had fun with it.  Really creative and entertaining.I noticed that this was submited on day one 6  days before the deadline. How did you do this so fast?

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thanks for playing! The speed was partially because I never submitted to itchio before so I wanted to submit early to make sure it worked and tinkered  on it more from there. And partially because it’s built more like a website than a game (so it’s a few webpages and an API call). I’ve built stuff in unity in the past, but it hasn’t kept up with many of the AI coding methods that are so fun and speedy. I used lovable and cursor for this, and I’m experimenting with monogame now as I build my first full fledged roguelite next. 

Yeah as Twin gets at, you can host your own client/server and basically just have itch redirect to it.  So it's still being updated past the day this page opened,. My game was the same. For games like this with a model hosted somewhere, you kinda have to do it that way since itch can't host the model and do that computation itself. Figure out this stuff early in the jam is also a good ideas as it can be tricky >.<