I really like the asset, everything, from animation to design. But there's a huge problem for me, like the other comments said, the animations aren't centered, this has a weird effect which makes the player completely get out of the collision box if the sprite animation is flipped, with this if the player sticks to the right wall and (with one way or another) flips the animation sprite, the player almost completely gets inside the wall and vanishes, not to mention the collisions not bring accurate. So is there a solution to that? i tried finding one but i couldn't, and im gonna keep trying for a bit cuz i might have a chance asking ChatGPT or other AIs. And thank you for the amazing asset
Viewing post in Fantasy Knight - Free Pixelart Animated Character comments
Well, you can just put the origin/center point a couple pixels to the left(about 4px as im seeing it).
Or take the whole sheet and move the character across all frames 4px to the right.
The thing is, i made this so long ago, i dont remember why i put it like that, but i think it was because the attack animation was too large for the canvas, so i moved the character a bit to the side. But it should be a really easy fix to just move the origin point a couple px to the left around which the sprite flips/rotates etc.
Ill take the time some day and redo the centering on the sprites just so its easier.