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(+1)

Bold move. Willing to limit gameplay to convey a different message. It’s interesting that you’re an alien and yet feel alienated by humanoid televisions. But why a squid?

Good question! No good answer, though. I thought of it back when I was developing a tabletop prototype for this game, something about squid's jet movement felt very interesting to me, maybe because adapting it to gameplay provides player with small tactical choices each time they move (fast but short bursts vs. slow but long bursts).

Anyway, thank you for the review!