this happens constantly, esp with blue and yellow's fight (also not sure if its intended to end after yellows defeated but blues not)
While running game code:
File "game/script.rpy", line 578, in script call
call ironFistChapter1 from _call_ironFistChapter1
File "game/script_ironFist.rpy", line 924, in script call
$ mapTransition()
File "game/script_ironFist.rpy", line 1189, in script call
$ mapTransition()
File "game/script_ironFist2.rpy", line 166, in script call
$ phoneTransition()
File "game/script_ironFist2.rpy", line 175, in script call
$ mapTransition()
File "game/script_sidequests.rpy", line 655, in script call
$ mapTransition()
File "game/script_ironFist2.rpy", line 265, in script call
call blueYellowFight from _call_blueYellowFight
File "game/scripts/other/setup.rpy", line 132, in script call
call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="SWITCHEROO!", preambleScreen="blueYellowFight") from _call_battle
File "game/scripts/battle/battle.rpy", line 634, in script call
call turn_actions from _call_turn_actions
File "game/scripts/battle/player_actions.rpy", line 22, in script
$ endTurn()
File "game/scripts/battle/player_actions.rpy", line 22, in <module>
$ endTurn()
File "game/scripts/define/battle_def.rpy", line 507, in endTurn
audienceChk(currentplayer)
File "game/scripts/define/items_def.rpy", line 306, in audienceChk
if s.trigger == "Assign Decoy":
AttributeError: 'Monster' object has no attribute 'trigger'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 578, in script call
call ironFistChapter1 from _call_ironFistChapter1
File "game/script_ironFist.rpy", line 924, in script call
$ mapTransition()
File "game/script_ironFist.rpy", line 1189, in script call
$ mapTransition()
File "game/script_ironFist2.rpy", line 166, in script call
$ phoneTransition()
File "game/script_ironFist2.rpy", line 175, in script call
$ mapTransition()
File "game/script_sidequests.rpy", line 655, in script call
$ mapTransition()
File "game/script_ironFist2.rpy", line 265, in script call
call blueYellowFight from _call_blueYellowFight
File "game/scripts/other/setup.rpy", line 132, in script call
call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="SWITCHEROO!", preambleScreen="blueYellowFight") from _call_battle
File "game/scripts/battle/battle.rpy", line 634, in script call
call turn_actions from _call_turn_actions
File "game/scripts/battle/player_actions.rpy", line 22, in script
$ endTurn()
File "C:\Personal\Games\chiproject-2.0-pc\chiproject-2.0-pc\renpy\ast.py", line 823, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Personal\Games\chiproject-2.0-pc\chiproject-2.0-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/scripts/battle/player_actions.rpy", line 22, in <module>
$ endTurn()
File "game/scripts/define/battle_def.rpy", line 507, in endTurn
audienceChk(currentplayer)
File "game/scripts/define/items_def.rpy", line 306, in audienceChk
if s.trigger == "Assign Decoy":
AttributeError: 'Monster' object has no attribute 'trigger'
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Mon Oct 27 19:14:18 2025
also while prompted for the first clue, if you don't guess skylar correctly twice (aka end up on skylar's turn), you won't be able to progress...i think