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(3 edits)

this happens constantly, esp with blue and yellow's fight (also not sure if its intended to end after yellows defeated but blues not)

While running game code:
  File "game/script.rpy", line 578, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1189, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 166, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 175, in script call
    $ mapTransition()
  File "game/script_sidequests.rpy", line 655, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 265, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 132, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="SWITCHEROO!", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 634, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 507, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/items_def.rpy", line 306, in audienceChk
    if s.trigger == "Assign Decoy":
AttributeError: 'Monster' object has no attribute 'trigger'
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/script.rpy", line 578, in script call
    call ironFistChapter1 from _call_ironFistChapter1
  File "game/script_ironFist.rpy", line 924, in script call
    $ mapTransition()
  File "game/script_ironFist.rpy", line 1189, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 166, in script call
    $ phoneTransition()
  File "game/script_ironFist2.rpy", line 175, in script call
    $ mapTransition()
  File "game/script_sidequests.rpy", line 655, in script call
    $ mapTransition()
  File "game/script_ironFist2.rpy", line 265, in script call
    call blueYellowFight from _call_blueYellowFight
  File "game/scripts/other/setup.rpy", line 132, in script call
    call battle pass (fixedset = 'blueyellow', party_list = party_list, skipEnd = False, battle_music ="SWITCHEROO!", preambleScreen="blueYellowFight") from _call_battle
  File "game/scripts/battle/battle.rpy", line 634, in script call
    call turn_actions from _call_turn_actions
  File "game/scripts/battle/player_actions.rpy", line 22, in script
    $ endTurn()
  File "C:\Personal\Games\chiproject-2.0-pc\chiproject-2.0-pc\renpy\ast.py", line 823, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\Personal\Games\chiproject-2.0-pc\chiproject-2.0-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/scripts/battle/player_actions.rpy", line 22, in <module>
    $ endTurn()
  File "game/scripts/define/battle_def.rpy", line 507, in endTurn
    audienceChk(currentplayer)
  File "game/scripts/define/items_def.rpy", line 306, in audienceChk
    if s.trigger == "Assign Decoy":
AttributeError: 'Monster' object has no attribute 'trigger'
Windows-10-10.0.19045 AMD64
Ren'Py 8.2.3.24061702
CHI Project 2.0
Mon Oct 27 19:14:18 2025


also while prompted for the first clue, if you don't guess skylar correctly twice (aka end up on skylar's turn), you won't be able to progress...i think

(1 edit)

Oh! I think this is an issue related to older saves. I made an overhaul to the Crowd Favor system back in June that caused problems. I had thought I made a retroactive fix, but results have been inconsistent. Can you tell me when you last downloaded the game?

As for Yellow's defeat ending the battle, that is intentional. Blue is coded as a "summon" of sorts.

Can you elaborate on what you mean by "unable to progress" for the Ruruka fight? The clue shouldn't disappear until it succeeds.

the clue appears, but i guessed the clue should be used on the wrong person twice, when skylar's turn came on, the clue just won't work when selected on, neither any of the menu options.
from what my properties tells me, 30th september.

hi, sorry for the late response, but I just released a new update for the game, hopefully it should also fix some of these issues!

(1 edit)

Oh, and the second chapter, I'll check it out!