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Now, I can't say that playing this game was necessarily "fun", but it sure was evocative and emotionally satisfying. Real Darkwood vibes out here, with the top-down view and lighting being so essential to survival. Also, dark and gloomy art style and masterfully staged horror moments (like that corridor in the very first level!). 

But the main point of interest for me was the movement mechanic. It is a risky move to make basic movement in the game so deliberately difficult and frustrating, even, but it all paid out in the end, at least for me. Because the feeling of absolute dread and vulnerability that comes with this is just so palpably real. And also, being a person in the world and knowing about people with disabilities who have to use wheelchairs and how absolutely nightmarishly difficult even the most banal and everyday things can be for them (zombies is one thing, but god forbid if this game would have have a long stairway section - now this would be a real horror!), really adds up to the experience of horror. Game catches this feeling well, very clever control scheme design, with each movement requiring you to really physically push the mouse. 

Overall, masterful work. Very impressive!

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Thank you very much for your feedback. There are really tons of cool ideas that I want to put into the game design. Of course I will try to balance and bring the most interesting and suitable ideas to the product. All ideas I receive will be filtered and considered. <3