Thank you so much for playing the game and for your feedback. Could you please give more details about what you mean by “clearer communication of enemy behavior”?
Here are my thoughts and some explanations:
If you mean the pushing direction when enemies push each other or other objects, it is random on purpose to introduce chaos and create different situations, making every attempt at the level feel a bit varied.
If you mean the turning enemies, every enemy that has its weapon colored red can turn. For those enemies, once they finish their turn, they change their direction before your turn starts. This was done to make it clear and fair for the player.
Thank you again for your feedback.