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IzzyPrezzo

13
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A member registered 79 days ago · View creator page →

Creator of

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Yeah of course, for me I mostly just didn't have any idea how the enemies worked at all until they first did it, there wasn't any instructions on their behaviour (unless I missed something which is entirely possible). For example, the fact they only attack whilst facing you is not something I knew until  I accidentally ended up next to an enemy and expected to die but didn't, I also figured since they kill the player they would kill each other so I set that up and they just pushed each other.  This could be intentional where you want players to work that out, but for me personally the challenge was the puzzle and not having any info going in on how the enemies behaved took away slightly from the actual puzzle. It was an incredible game, and super creative mechanics, that was just one small thing that could have enhanced it for me.

Interesting game, I enjoyed the idea of getting the clues from the tv. I did run into a problem where doors stopped opening for me, and the opportunities to collect candy seemed to be very few compared to the number of bad tvs, not sure if that is procedurally generated too but could use some balancing. Very cool submission overall, great job!

Really polished experienced, great story, and interesting mechanics. Clearer communication of enemy behaviour would definitely improve the experience, but it was a great play, and art was fantastic!

Creative gameplay and great premise and story/writing! Great submission!

Thank you!

Thank you! I have learned that I need to make weapon pickups more obvious in future as you are not the only person who didn't know you could attack, appreciate the feedback!

Thanks for checking it out, not realising you can attack seems to have been an issue for a few people, thanks for letting me know, next time I'll make efforts to make it a little more clear where the weapon pickup is, really appreciate the feedback!

This was fantastic, it felt really clean especially for only 10 days. Really fun concept and cute little story. Movement felt nicely tuned too, really impressive!

I fell through the floor into the terrain in a few small spots (wasn't the wrong channel) 

This was great! The perspective shifts were really interesting, level 6 was so creative and challenging. The balancing of the movement for the 3D sections was really well done as well. 

Thank you!
Oh dang sorry about the controller issue, testing that completely slipped my mind, it should have been right trigger for attack and then blocking right bumper. Noted that I need to do controller testing next time thank you for that info!

Thank you, much appreciated!

Thank you so much! 

The getting sick comment was actually meant to be a game mechanic where if you eat too much candy in a short span of time you would get some sort of debuff (was thinking camera wobbly and slower attacks etc) but I didn't get enough time to create that unfortunately.