Yeah of course, for me I mostly just didn't have any idea how the enemies worked at all until they first did it, there wasn't any instructions on their behaviour (unless I missed something which is entirely possible). For example, the fact they only attack whilst facing you is not something I knew until I accidentally ended up next to an enemy and expected to die but didn't, I also figured since they kill the player they would kill each other so I set that up and they just pushed each other. This could be intentional where you want players to work that out, but for me personally the challenge was the puzzle and not having any info going in on how the enemies behaved took away slightly from the actual puzzle. It was an incredible game, and super creative mechanics, that was just one small thing that could have enhanced it for me.
IzzyPrezzo
13
Posts
A member registered 79 days ago · View creator page →
Creator of
Recent community posts
Interesting game, I enjoyed the idea of getting the clues from the tv. I did run into a problem where doors stopped opening for me, and the opportunities to collect candy seemed to be very few compared to the number of bad tvs, not sure if that is procedurally generated too but could use some balancing. Very cool submission overall, great job!
Grimm & Rattle: Channel Surfing jam comments · Posted in Grimm & Rattle: Channel Surfing jam comments
