This game has such a cool concept, it looks great (presentation, graphics etc.) and switching between video-footage and real life is the most creative mechanic I've seen in any GameJam in a while. But it has several issues . . .
1. A lot of the puzzles/puzzle-elements in this game are pretty random and nonsensical. You're just expected to know things or just figure them out on the fly. What a fool I was for my inability to predict that, without any indication, some of the specific parts of the video drop the item that is needed to progress, except the mom-bed room where you're just expected to bum-rush every corner of the real life room until you come across a drawer with the key inside of it. And what a fool I was for my inability to predict that when the objects around you ask you to bring a "sharp object" near them to cut them, when you finally find a pair of scissors, you're meant to use it on a lock instead of snipping those ropes off . . . or towards the end of the game an eyeball and a piece of knife next to a police officer will magically turn into an axe, and a brick with what looks like a piranha's tooth turn into pliers. Just illogical nonsense with zero explanation, which is not a good thing in a puzzle game
A better way to go about all of this would have been that the video-footage's dialogue should give more indication towards the puzzles themselves, like for example: "Laadi-daadi-daa, oh hey let me use this thing to cut this thing! Oz noe, where is mi knife?" Or something like that, "Hey, let me leave my walking cane here in the corner of the door since I don't need it anymore". It would be clever and it would actually tie the video-footage in into the gameplay as well as explain what is going on with the puzzles better, instead of you just having to guess things blindly without any kind of guidance or a hint
2. I got stuck behind the fridge after trying to open it up, this should be physically impossible
3. After the monster chases you, you end up in this state, without any idea if the game is over or if you can still progress or what's going on
