Man I love cooking dubious elixirs. (Why did I spend that much time trying to optimize recipes lol)
Gameplay notes:
- The menus could stand to show up and go away faster.
- There's hard-to-read text, like the tutorial texts and the yellow "Aerus" over the yellow ingredient stickers
- LOTS of time is spent waiting in menus and during ingredient throwing - This gives a very slow pace to the game, in an uncomfortable way. If the slow feel is intended, it's going a bit overboard. Maybe allow player to navigate menus during ingredient throw?
- graphical bugs: unviewing the Satori Eye recipe causes its icon to overlap its neighbor to the left; and sometimes adding an ingredient right after another one (or maybe trying to add one during an ingredient throw??) gives it the previous one's graphic.
Balance notes:
- The ingredients' values may need some fine-tuning.
Like, there's literally no ingredient with Aerus gain other than the basic ingredient lol
- Love how the ending requirements are tied to how familiar you are of the game
- Kinda roguelite, which keeps this short game fresh for longer! Nice.
The reaction faces of the customers are a cute touch
The convos are really fun to read.
Best ending got a laugh out of me! I was not ready for it!