Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Alright good sir, I've reached your submission. I don't have much to talk about on the production side of things - that tends to be your strength, and it's lovely here, so I'll try to focus my comment elsewhere.

I actually quite like this method of composition for you and your vision for this submission. While this process might have been rushed on your end, and potentially without a fair bit of improvisation, I think this lack of a consistently clear structure really gives this music a fluidity to it that I have not always heard from you in the past. For me this rushed process of yours was most beneficial to 'A Feel in Echo' - I could be wrong, but I don't remember too many tracks of yours where you have a repeating rhythm underneath the majority of the runtime for the track. What I like about it is that it allowed you to explore little ideas/textures here and there (another of your strengths, I think) that keep things interesting and solidify the idea of exploring the unknown, which maybe wouldn't have made the final cut given other circumstances (or if you'd seen my emails about the deadline ;) ).

I personally think 'A Touch in Silence' may funnily enough be one of my favorite tracks I've heard from you, at least from a storytelling and emotional perspective. To me this track sets the tone for the submission very well by making me feel lost and floating through space. It fits so well thematically because it could be the soundtrack to the beginning or the end of a journey. I'm glad this was the opening music.

This brings me to my main critique, which you already alluded to - development, or at times lack thereof. To me this was most apparent in 'A Thought in Orbit' - there was excellent build up and a really cool couple of motifs in the second half of the piece that didn't seem to go very far IMO. It's probably the only thing stopping me from giving full marks for composition.

Alright, enough of me rambling. Lots of cool stuff here, and I'll be curious to hear how you incorporate this method into your future tracks (if you do at all). Thanks for sharing what you've made, and keep up the good work :)