Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

The art style is gorgeous. You have a real talent there!

Like others have mentioned as well, I didn't understand the dying to progress mechanic until I read the comments here. Mabye a quick bit of text before the next run, or not returning you to that start menu to give more a feeling of progression rather than making the player think they're restarting.

Also my potato of a laptop was struggling to run the game, which was odd because its a static scene so it shouldn't have been too heavy to run. Might be worth checking the profiler to see whats eating up the most frame time to make it a bit smoother on lower end hardware.

Overall though I enjoyed the experience, and seriously the art style! I would play a whole rpg if it looked like this!

Thanks for the feedback. The main performance issue is the volumetric fog. This is a standard problem for Godot/Unity. It could be implemented using particles for optimization. However, I decided to focus on the visual aspect.