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(+1)

I felt there wasn’t enough feedback for interactive actions. Sometimes I saved Paul just by spamming the R key at the right moment, sometimes he crashed into the hotdog cart — sometimes not. The red car never hit him at all.
So yeah, the interactive objects don’t always behave consistently. The rake part was funny though, and throwing food was cool.
Overall — not bad.

(+1)

Yeah, Our cars weren't working after builds like they were in editor, sadly.
Glad you found parts funny, despite some issues.