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Thanks for such detailed feedback. I definitely plan to add an optional modern control scheme later on. However, for now, I intentionally designed the controls this way to create a sense of discomfort and heighten the player’s tension — and I think that experiment worked pretty well.


The core mechanic isn’t originally mine — it was inspired by Blue Prince, which I highly recommend checking out if you haven’t played it.

As for the apprentice, if I remember correctly, he always spawns in the second and eleventh rooms 

Yes you absolutely succeeded with that goal. I did wonder if the control choice was aimed at helping sell the feeling of panic when spotted, and it certainly did that!

Ah right, that makes sense then.