The concept, artwork and parallax effect are pretty damn good, but the game really suffers from lack of ambient sound and enemy variety.
If this gets a post-jam update, here are some ideas for new enemies I came up with:
- Zombie that tries to avoid your gun by moving slowly.
- Ghost that you have to NOT shoot, only aim at it for a second.
- Invisible man that's located via spacial audio and a small visual hint.
- Wide tentacle monster, you have to shoot its head/core, shooting the tentacles only wastes your time.
- Voodoo doll that alternates between normal and cursed form every X second, you have to shoot it when it's on normal form, if you shoot it while cursed you take damage.