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(1 edit) (+1)

The concept, artwork and parallax effect are pretty damn good, but the game really suffers from lack of ambient sound and enemy variety.

If this gets a post-jam update, here are some ideas for new enemies I came up with:

  • Zombie that tries to avoid your gun by moving slowly.
  • Ghost that you have to NOT shoot, only aim at it for a second.
  • Invisible man that's located via spacial audio and a small visual hint.
  • Wide tentacle monster, you have to shoot its head/core, shooting the tentacles only wastes your time.
  • Voodoo doll that alternates between normal and cursed form every X second, you have to shoot it when it's on normal form, if you shoot it while cursed you take damage.